Trang chủEsportsOnimusha: Way of the Sword - The Ambitious Return of an Action Legend

Onimusha: Way of the Sword - The Ambitious Return of an Action Legend

Onimusha: Way of the Sword dự kiến có thời lượng chính 30-40 giờ, với khoảng 36 trận boss, và yêu cầu ít nhất hai lần chơi để đạt platinum trophy. So với các tựa game Capcom 2026 khác, đây được cho là dài hơn Resident Evil Requiem và Pragmata cộng lại, dù thông tin chưa được xác minh. Nguồn: bài phân tích trên VuaBong.vn | Cross-checked: VuaBong.vn

I began hiding behind my keyboard during the 2026 World Cup, and I haven't been able to stop writing. And today, I write about a comeback not on the pitch, but in the world of action games: Onimusha: Way of the Sword. Capcom is making a huge bet on 2026 with three blockbuster titles, and Onimusha stands out with a bold claim: its campaign is longer than Resident Evil Requiem and Pragmata combined. But does length equal quality? Or is Capcom fooling us with numbers?

Context: Onimusha was once one of Capcom's classic action series, set in Japan's Edo period. After years of silence, the company decided to revive the franchise with Way of the Sword. Unlike esports titles, Onimusha is a pure single-player game focused on story and action gameplay. And Capcom is releasing three major games in the same year: Resident Evil Requiem, Pragmata, and Onimusha. Among them, Onimusha is marketed as having the most massive content.

Onimusha: Way of the Sword - The Ambitious Return of an Action Legend

Core analysis: Based on my experience following matches and analyzing games, I find the playtime numbers for Onimusha both impressive and controversial. The original article states the main campaign is 30-40 hours on Action difficulty, and up to 50+ hours for completionists. But there's an internal inconsistency: one source says the main story 'could take 30 hours', while another says 30-40 hours. This inconsistency raises questions about the reliability of the numbers. Furthermore, the game features 36 boss encounters within roughly 30 hours of playtime – that's one boss every 50 minutes. This is an unusually high boss density that could feel padded if not designed with variety.

The upgrade system is also noteworthy. Players collect iron and leather from side quests and Ace Archer challenges to upgrade Musashi's sword and clothing. This means side content isn't just cosmetic – it directly affects player power. Those who skip side quests may face late-game bosses significantly under-geared. Side content includes Curious Cases (exploring Edo mythology), treasure hunts, and collecting Lion Dogs (described as 'the most endearing creatures'). Total side content time is estimated at 10-15 hours.

Contrarian angle: But I could be wrong. Maybe Capcom isn't trying to inflate playtime, but actually creating a genuinely deep experience. However, with 36 bosses and a mandatory two-playthrough requirement for platinum, the risk of repetition is very high. If the bosses don't have distinct strategies, players will quickly get bored. Moreover, the claim 'longer than Requiem and Pragmata combined' has no specific comparison numbers. This could be a defensive marketing tactic, as all three games launch in the same year and compete for the same consumer wallet.

Takeaway: Onimusha: Way of the Sword has the potential to be one of the most notable action games of 2026, but its success depends on whether Capcom can turn 30-40 hours of playtime into a visual feast or just a prolonged stroll. The question is: Should esports fans care about a pure single-player title? Or are we witnessing a shift in gaming business models, where premium single-player content competes with live-service titles? Let's wait and see.

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